![]() The specifics of what types of items you could get are dependent on the enemy within said dungeons. All items are given levels close to these thresholds. So if you go into a dungeon that is level 25-32, you will have the potential for Iron>Elven quality weapons but definitely nothing above Elven. My level settings for weapons is below so you can get an idea of what I mean. As the level of the dungeon increases, so does the quality of the loot. Potions, ore, ingots, gold, weapons, armor, robes, jewelry. Almost all typical loot has been given a level. ![]() It depends fully on the level of the encounter zone or the set level of the dungeon you are going into. It is no longer dependent on the player level or random. Loot in this mod has been completely overhauled. So if you are in a dungeon with tough creatures, the loot you could gain at the end will be worth it. The potential loot is independent of your level but completely dependent on the enemy levels. The levels of the enemy will not scale with you. The idea is that if you go into a dungeon, nothing in it is dependent on you. ![]() ![]() ![]() This will make the game's economy and enemy levels more difficult and static. This mod is a complete loot and Encounter Zone overhaul. ![]()
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